Posts Tagged with 'tech'

As technology grows ever more powerful, gaming is poised for a massive shift.

The all-streaming future is a nightmare I hope never happens. I want to own my media, not rent it. What happens when the streaming service decides to drop a game, like Netflix does to shows now? If the game isn't available anywhere else, players can't play anymore and they'll have no say in it. Indie developers making small games for niche communities won't be able to survive. Netflix is already moving in this direction; it'll be just like TV, blockbuster or bust. You're Game of Thrones/Call of Duty level or you don't exist.

tech gaming

Did Microsoft pay $7.5 billion just to start making PS5 games?

This lines up with my assumptions. Exclusivity sucks, but it doesn't make much sense for Microsoft to make single player games for other platforms, after the dust settles and existing deals are honored. But for subscription games, Microsoft doesn't care where you play because they still get your money and you're adding value to that online space. With Game Pass and xCloud, they've been moving away from a console-focused approach, anyway. They're looking to be the platform or service you play on, regardless of the hardware.

tech gaming

Doom, Fallout and more will come to other consoles on "case by case basis."

I don't like consolidation like this, but Microsoft has been a pretty good steward of their game studios. It seems they just want to buy studios to make sure they can have a library of games for Game Pass, but they're not trying to control them completely. I'm wary of this deal but not too worried.

tech gaming

This is a psuedo-transcript for a talk given at Deconstruct 2019. To make this accessible for people on slow connections as well as people using screen readers, the slides have been replaced by in-line text (the talk has ~120 slides; at an average of 20 kB per slide, that's 2.4 MB. If you think that's trivial, consider that half of Americans still aren't on broadband and the situation is much worse in developing countries.


Today, we are launching a pilot program to give developers a way to promote their add-ons on (AMO). This pilot program, which will run ...

Not a huge fan of this. Taking money to evaluate extensions means people or teams with less resources aren't going to be able to reach as many people as before. And putting a caution label on extensions that Mozilla hasn't approved is just as bad. So even when smaller teams get their extension in front of people, Mozilla is going to warn them off. Extensions are the biggest thing Mozilla has going for them in the browser space. Narrowing their usefulness is just going to annoy large parts of their remaining userbase.

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