With 2D Metroid returning, Nintendo's longtime Metroid director and producer discusses the hurdles the team faced in making Metroid Dread.
Posts Tagged with 'gaming'
Preorders kick off on July 16, but you'll need an older Steam account.
I really hope this does well. I'd love a portable gaming machine without having to deal with Nintendo's hamstringing. And running a Linux-based OS is an added bonus
Valve revealed the Steam Deck, the first non-Nintendo handheld since the ill-fated PlayStation Vita was released in 2013.
PS3 and Vita stores will remain available, but PSP will sunset as planned.
We don't need it, but here's more evidence that digital-only media is a bad idea. When people talk about the all-streaming future for gaming, this is why I dread it.
It’s almost been a decade since Bastion first came out. Find out how this little gem put the indie studio on the map.
Xbox Live Gold is no longer going up in price. Additionally, Xbox Live Gold will no longer be required to play free-to-play games online, such as Fortnite.
This is good news. I was definitely planning on not reupping at that price when my current sub expired.
Whether over a video conference call, or played with those in your shared lockdown, these are some of the very best role-playing releases of the year.
Video games have so many bald dudes! How are you supposed to know which ones are the best? That’s what we’re here to decide.
Edge magazine investigates the dramatic origins of the original Xbox and how an internal team 'hoodwinked' Bill Gates into launching Microsoft's first console
It's really disappointing that a prevailing take on the Cyberpunk fiasco is that gamers need to give developers/publishers a break and stop making a fuss. They want to take away game ownership, make you buy a new platform every few years, make dev teams crunch, etc. But when a game comes out riddled with bugs and people complain about it, they say no software is bug free, learn to live with it or people don't really want refunds, they just like to complain. Gaming journalists/pundits never want to hold publishers or developers accountable.
I know when people spend years making something artistic, they pour themselves into it and want it to succeed regardless of how they feel about the process. So, it's kind of sad that the ruined launch is a depressing finale to years of hard work for the team, but I wonder if game publishers/developers will finally realize that crunch doesn't work.
From the archives: 15 years ago around Thanksgiving, Ebert set video game Internet ablaze.